@startuml
sprite $visibility [48x48/16] {
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00000000000000000148BDEFFEDB84100000000000000000
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000000000005EFFFFFFFFFFFFFFFFFFFFFFE600000000000
0000000001CFFFFFFFFFFFFFFFFFFFFFFFFFFC1000000000
000000003EFFFFFFFFFFA510015AFFFFFFFFFFE300000000
00000004FFFFFFFFFFA1000000001AFFFFFFFFFF40000000
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004FFFFFFFFFFF1000CFFFFFFFFFFC0001FFFFFFFFFFF400
00CFFFFFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFFFFFC00
00CFFFFFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFFFFFC00
004FFFFFFFFFFF1000CFFFFFFFFFFC0001FFFFFFFFFFF400
000DFFFFFFFFFF50006FFFFFFFFFF60005FFFFFFFFFFD000
0004FFFFFFFFFFA0000CFFFFFFFFC0000AFFFFFFFFFF4000
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00000DFFFFFFFFFA000006CFFC600000AFFFFFFFFFD00000
000003FFFFFFFFFF6000000000000006FFFFFFFFFF300000
0000003FFFFFFFFFF60000000000006FFFFFFFFFF3000000
00000004FFFFFFFFFFA1000000001AFFFFFFFFFF40000000
000000003EFFFFFFFFFFA510015AFFFFFFFFFFE300000000
0000000001CFFFFFFFFFFFFFFFFFFFFFFFFFFC1000000000
000000000005EFFFFFFFFFFFFFFFFFFFFFFE600000000000
00000000000008EFFFFFFFFFFFFFFFFFFE80000000000000
0000000000000005CFFFFFFFFFFFFFFC5000000000000000
00000000000000000148BCEFFECB84100000000000000000
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}


!define MATERIAL_VISIBILITY(_alias) ENTITY(rectangle,black,visibility,_alias,MATERIAL VISIBILITY)
!define MATERIAL_VISIBILITY(_alias, _label) ENTITY(rectangle,black,visibility,_label, _alias,MATERIAL VISIBILITY)
!define MATERIAL_VISIBILITY(_alias, _label, _shape) ENTITY(_shape,black,visibility,_label, _alias,MATERIAL VISIBILITY)
!define MATERIAL_VISIBILITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,visibility,_label, _alias,MATERIAL VISIBILITY)
skinparam folderBackgroundColor<<MATERIAL VISIBILITY>> White
@enduml